![]() ![]() ![]() LUCK:this stat increases critical chance for heal and damage spells by % and additionally in this patch it increases effeciencey of damage absorbing abilities by % so I guess that means skills like acoustic barrier will be able to absorb more damage if you have more luck now but luck is kinda limited this patch. STAMINA:that's exactly like stamina in old patch which is just plain hp. ![]() VIGOR: that stat is much like str in old patch.It increases your damage and healing by xxx. I'll have to explain the new stats first since much people aren't familiar with most of the new stats.Anyway let's begin: I picked only rank 1 charge in tank build since you won't need it lower CD as holy paladins are already ranged so its just a situational skill and same with binding curse as it deals low damage and I almost never use it unless I wanna slow a mob or so so spamming it for damage instead of interdiction is a waste of cannons. Notice that in the tank build I didn't pick autodaf because, I tried this skill before last patch and honestly I find it almost useless in PVE and I got pious anger instead since it gives some good damage boost which might help you out with aggro in some cases since more damage=more aggro. Notice: you can pick rank 2 overcome for more survival instead of getting charge to rank 2 in physical DPS build. Hi fellow paladins,aye my main is a bard but my main before my bard was a paladin so recently when I played it again to level it to 60 and gear it up a little,I decided to take advantage of this droplet of death and try the best combination of rubies and talents and form a good build for holy tank and another for physical DPS paladin.I also showed them to some of my paladin friends and followed some of their advice to improve the 2 builds and I decided to post them here to help others so I hope you guys find them useful. ![]()
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